Wikitubia

Warning:

You are not currently logged in. You will still be able to browse Wikitubia, but you will be unable to edit without an account. Please go here to create a Fandom account.

READ MORE

Wikitubia
Advertisement
Wikitubia
      

Unity is a Danish game engine made by Unity Technologies.

History[]

Unity was announced on June 8, 2005 at Apple's World Developer Conference, later launching. In 2007, Unity 2.0 would be launched, bringing new features to the engine. 3.0 was launched in 2010, which mainly focused on expanding graphics to other consoles/computers. 4.0 launched in 2012, which added new features, support for Adobe Flash, etc. Many notable games had been created using Unity, such as Call of Duty Mobile, Genshin Impact, Pokémon Go, and Pixel Gun 3D. Nowadays Unity is trying to race with other game engines to make the best graphics. Because of this Unity upgraded their render pipeline to be URP (Universal Render Pipeline) that mainly focused on optimization and HDRP (High Definition Render Pipeline) that focused on the graphics.

Channel[]

The channel was made on June 26, 2009, and the first video was uploaded on August 7, 2009. The channel uploads videos of many people using the engine, or Unity showcasing features and builds from it.

Controversies[]

ironSource incident[]

Unity merged with ironSource in mid Summer 2022. ironSource was known for their app called ironCore, which was discontinued in 2020 due to having malware in it. Also it has been confirmed that Unity layed off hundreds due to many reasons. And finally Unity's CEO said that "developers" were "f**king idiots" but this has been debunked and the CEO actually talked like this: "People that doesn't think about marketing from the start are f**king idiots".[1]

Runtime fee scandal[]

On September 12, 2023, Unity announced that usage of the engine would become subject to runtime fees beginning on January 2024, calculated per-installation and charged monthly, if the product reaches specific revenue and lifetime installation thresholds. Unity states that this is required to "allow creators to keep the ongoing financial gains from player engagement."[2][3] These changes faced criticism and backlash from creators, with many, including Mutahar, suggesting people to switch to another engine. Unity responded on the 17th that they planned on changing the policy.[4]

Mascot[]

On December 16, 2013, Unity Technologies Japan revealed an official mascot character named Unity-chan.[5]

References[]


Advertisement